Tree becomes translucent close to
Hi Everyone, I'm having a weird issue I've never experienced before. I have a tree mesh that's placed in the world as a static mesh, however on approaching the tree in-editor and in-game, it becomes almost translucent. I've been messing with LOD settings and have perhaps messed something up but i can't see to fix. Has anyone experience on how to fix?
asked Dec 30 '18 at 02:22 PM in Rendering
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