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Use Emissive for Static Lighting with translucent materials.


I'm looking for a way to make a liquid plane (such as toxic waste or other liquids) glow and affect the lighting of the environment around it. This doesn't seem to be possible with the "Use emissive for static lighting" translucent materials just won't work with that setting it seems. I've messed around with using point lights, though this doesn't distribute the light uniformly as I wish it to.

Is there any way in which I can create this lighting (that preferably doesn't require laborious actions to be repeated each time I wish to place this liquid) within unreal 4.21 to transform liquid looking like this :Original

To liquid looking like this? Desired

Thank you!

Product Version: UE 4.21
noglow.png (307.2 kB)
glow.png (214.6 kB)
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asked Dec 30 '18 at 09:31 PM in Rendering

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