x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Use Emissive for Static Lighting with translucent materials.

Hi,

I'm looking for a way to make a liquid plane (such as toxic waste or other liquids) glow and affect the lighting of the environment around it. This doesn't seem to be possible with the "Use emissive for static lighting" translucent materials just won't work with that setting it seems. I've messed around with using point lights, though this doesn't distribute the light uniformly as I wish it to.

Is there any way in which I can create this lighting (that preferably doesn't require laborious actions to be repeated each time I wish to place this liquid) within unreal 4.21 to transform liquid looking like this :Original

To liquid looking like this? Desired

Thank you!

Product Version: UE 4.21
Tags:
noglow.png (307.2 kB)
glow.png (214.6 kB)
more ▼

asked Dec 30 '18 at 09:31 PM in Rendering

avatar image

Necrone
6 1

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question