Possible to tell engine to use custom class over default class?
Trying to override functionality of BonePose.h and BoneContainer.h with a derived class. Engine built from source, plugin made at project level. Have tried testing plugin at project and engine level. I've seen:
But it's still calling on BonePose.h, rather than my own UniversalBonePose.h
Is it even possible to override engine classes in this fashion?
asked Dec 31 '18 at 01:01 AM in C++ Programming
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