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Possible to tell engine to use custom class over default class?

Trying to override functionality of BonePose.h and BoneContainer.h with a derived class. Engine built from source, plugin made at project level. Have tried testing plugin at project and engine level. I've seen: GameEngine=/Script/Engine.GameEngine though GameEngine and any other reference like it appears to be a variable within engine.h. I've also seen class redirectors, which I attempted:


But it's still calling on BonePose.h, rather than my own UniversalBonePose.h

Is it even possible to override engine classes in this fashion?

Product Version: UE 4.21
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asked Dec 31 '18 at 01:01 AM in C++ Programming

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avatar image iSpam Dec 31 '18 at 01:03 AM

One note, I tried that class redirector in both BaseEngine.ini where engine version class redirectors are, as well as within the project's DefaultEngine.ini

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