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How do I handle RMB + key bind without pressing both simultaneously

I've added dash movement to my project and it works when I press single keys, but I am wanting it to be less cumbersome. The idea is that if you are strafing with WASD, you just click RMB to dash in whatever direction you are pressing down.

Currently, I have an input action assigned for RMB and using a Key Structure for the key bind. In practice, I'm finding I have to press both instead of one modifying the movement.

Any insight would be appreciated!

Product Version: UE 4.20
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asked Dec 31 '18 at 07:18 AM in Blueprint Scripting

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You can just do the dash in the Actor Forward Vector though. why do you need the direction?

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answered Dec 31 '18 at 02:19 PM

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