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How to automaticly handle widgets in the viewport including cursor?

Hello, i did this for my project and some people might find this useful.

alt text

  1. Creating a widget reference. (Event begin play -> Create myWidget -> Set myWidget Variable)

  2. Your Key(escape for example) -> ShowWidget( my function ) -> attach the myWidget variable to the function

  3. Done

How it works ? The "Widgets" array holds all widgets that need a "cursor". Like Menus, Navigations etc.

After adding and removing a widget from the viewport, it checks if the array is empty.

If the array is empty = disable mouse cursor. If the array is NOT empty = show cursor.

INFO

If you want to focus your cursor (so you don't need to click 2x on a button) you must create a focus.

I didn't include this in the 1 screenshot because some people might have different uses for it :) But i got you mate :) alt text

Product Version: UE 4.21
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asked Dec 31 '18 at 02:09 PM in Blueprint Scripting

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G1K777
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