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Cannot set default value of Datetime in blueprints

I have a variable in a blueprint with a datetime variable I am trying to set to be 10 seconds as a test for something else I am setting up.

When I debug it in game however it appends on 5 hours for some reason every time.

Also I cant ever seem to be able to set milliseconds from the default of 0500 to 0000, doing this will also append about 5 hours of time onto the value, except this will occur inside the actual editor.

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I am also aware of this thread: https://answers.unrealengine.com/questions/173888/view.html But the details of it seemed different enough that I felt this should be a separate discussion although they are similar

Product Version: UE 4.21
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datetimeset.png (3.1 kB)
datetimeset-2.png (13.3 kB)
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asked Dec 31 '18 at 07:28 PM in Blueprint Scripting

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kvick
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This is timezone, so it alters time to -5h. There no millisecond edit support for detail panel, only way to do it is to send milliseconds programmaticly or edit FDateTimeStructCustomization, you might try to override it with details customization:

https://wiki.unrealengine.com/Customizing_detail_panels

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answered Jan 01 '19 at 11:24 PM

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Shadowriver
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