How to interact with a specific actor when you spawn a bunch at once with a bp?

I have a code that allows me to spawn a randomized amount of static mesh in a random area/rotation. I’m wondering hypothetically when I use this bp how would I go about orienting, deleting, moving or scaling a single specific static mesh that is spawned within the group.

Attempting to click on one just highlights the whole group.

Sup,

You could add them to an array, the array would be made of a struct of “Mesh, Transform”. Then on the actor details panel you could work with that.

Why aren’t you using the Foliage tool to create the trees though?

If you need the trees to be interactive in gameplay; You could replace the instances with an actor when the character interacts with the foliage.

I don’t even know what a foliage tool is. I’m really new and all. So I wouldn’t know what the difference in an instance and what I have is.

I’m trying to make it so it’s random arrangement every time it’s spawned and it works really well so far. Just want to be able to interact with specific ones.

i got you covered:

https://www.youtube.com/results?search_query=ue4+interactive+foliage