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RunUAT.bat ERROR: AutomationTool was unable to run successfully

after set value project setting->map&model->default.... When im trying to package my game for win i awlays got this error windows 8.1.1 / ram:6gb /gc :1gb /cpu:corei5 2.53ghz and my VS2013 is ultimate final that complete & success installed!!!

log file http://uploadkon.ir/fl/d/MzEyMTU%3D please help me,thanks

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asked Aug 19 '14 at 09:20 PM in Packaging & Deployment

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avatar image Atonnis Aug 25 '14 at 03:37 PM

Hi psauer,

I have a query - I am unable to find any such generateprojectfiles.bat file in any UE4 directory.

Can you suggest where it might specifically be, assuming one is using UE4.4

Cheers Atonnis

avatar image Ben Halliday STAFF Aug 25 '14 at 03:48 PM

Hey Atonnis,

The generateprojectfiles.bat file is in your Unreal Engine folder when you download from GitHub, and is part of building the engine from source. If you're using the Binary version (from the Launcher), you won't need to follow this process. If you're getting the same error, please zip and attach your log so we can see what might be causing it for you.

avatar image Atonnis Aug 27 '14 at 02:32 AM

I'm using the binary launcher. I built the game for Android (All) (although previously I've tried various iterations with the same results).

I can only zip up what I've attached to this message. If there is another log or two I can send, please let me know where to find them.

Please note the logs attached were from building the product and then running the batch file on my PC to install the game onto a Galaxy S4 standard Samsung build.link text

Thank you Atonnis

avatar image Ben Halliday STAFF Aug 27 '14 at 03:19 PM

This log file shows a successful build. When are you getting the error?

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Based on the log, it looks like you haven't built UE4Game.exe. You will need to build that manually. Generate the main projects by running the GenerateProjectFiles.bat in the UE4 directory. Open up the UE4 solution and then build UE4 with the Development (not Development Editor) configuration and Win64 platform. Then you should be able to successfully package the game.


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answered Aug 25 '14 at 01:14 PM

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Ravlek STAFF
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avatar image ahmad.karami Sep 07 '14 at 08:49 PM

hi, Open up the UE4 solution and then build UE4 with the Development (not Development Editor) configuration and Win64 platform. Then

Error 1 error : UnrealLaunchDaemon does not support the Win64 platform. C:\UE4.3\Engine\Intermediate\ProjectFiles\EXEC UnrealLaunchDaemon Error 2 error MSB3073: The command "....\Build\BatchFiles\Rebuild.bat UnrealLaunchDaemon Win64 Development" exited with code 2. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 43 5 UnrealLaunchDaemon

I using & building UE4.3 with Visual Studio Ultimate Final 2013+win 8.1.1

why?Please help me

avatar image Ravlek STAFF Sep 08 '14 at 08:37 PM

GenerateProjectFiles.bat will generate the main solution for UE4 and all of it's supporting tools. You will need to build UE4 by right-clicking on that project and selecting build. That will only build UE4Game and nothing else. Also, it looks like the fact it tries to build something for iOS when selecting Win64 is a bug in our project generation, so we will have to look in to a fix for that.


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