RunUAT.bat ERROR: AutomationTool was unable to run successfully

after set value project setting->map&model->default…
When im trying to package my game for win i awlays got this error
windows 8.1.1 / ram:6gb /gc :1gb /cpu:corei5 2.53ghz
and my VS2013 is ultimate final that complete & success installed!!!

log file
http://uploadkon.ir/fl/d/MzEyMTU%3D
please help me,thanks

Based on log, it looks like you haven’t built UE4Game.exe. You will need to build that manually. Generate main projects by running GenerateProjectFiles.bat in UE4 directory. Open up UE4 solution and then build UE4 with Development (not Development Editor) configuration and Win64 platform. Then you should be able to successfully package game.

-Pete

Hi psauer,

I have a query - I am unable to find any such generateprojectfiles.bat file in any UE4 directory.

Can you suggest where it might specifically be, assuming one is using UE4.4

Cheers

Hey ,

generateprojectfiles.bat file is in your Unreal Engine folder when you download from GitHub, and is part of building engine from source. If you’re using Binary version (from Launcher), you won’t need to follow this process. If you’re getting same error, please and attach your log so we can see what might be causing it for you.

I’m using binary launcher. I built game for Android (All) (although previously I’ve tried various iterations with same results).

I can only up what I’ve attached to this message. If there is another log or two I can send, please let me know where to find them.

Please note logs attached were from building product and then running batch file on my PC to install game onto a Galaxy S4 standard Samsung build.link text

Thank you

This log file shows a successful build. When are you getting error?

hi,
Open up UE4 solution and then build UE4 with Development (not Development Editor) configuration and Win64 platform. Then

Error 1 error : UnrealLaunchDaemon does not support Win64 platform. C:\UE4.3\Engine\Intermediate\ProjectFiles\EXEC UnrealLaunchDaemon
Error 2 error MSB3073: command “…..\Build\BatchFiles\Rebuild.bat UnrealLaunchDaemon Win64 Development” exited with code 2. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 43 5 UnrealLaunchDaemon

I using & building UE4.3 with Visual Studio Ultimate Final 2013+win 8.1.1

why?Please help me

GenerateProjectFiles.bat will generate main solution for UE4 and all of it’s supporting tools. You will need to build UE4 by right-clicking on that project and selecting build. That will only build UE4Game and nothing else.
Also, it looks like fact it tries to build something for iOS when selecting Win64 is a bug in our project generation, so we will have to look in to a fix for that.

-Pete