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Third Person Camera collusion with terrain

Hello guys,

i've tried many things but still if i reach arm length; it doesn't collide and i can see all over the terrain.

  • I have tried to change terrain's collusion; failed.

  • Added Sphere to Cameraboom and opened collusions; failed.

If someone solve this problem, please let me know. I'll keep watching this problem.

Product Version: UE 4.21
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asked Jan 01 '19 at 05:38 PM in Using UE4

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Manasiy0k
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avatar image Manasiy0k Jan 02 '19 at 02:17 PM

I know how to fix with c++ i'll define a constant that goes to make a if with x,y,z components. I guess i could make easier so. Let me know.

avatar image the_batch Jan 02 '19 at 06:24 PM

The built-in Third Person Example project template should demonstrate what you need. It has a third-person camera setup that responds to environment collision really nicely. Have you taken a look at that, or tried to borrow from a similar example?

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