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Angle between velocity and forward vector of AI is Getting Always zero?

even though enemyAI is moving away from player and facing the player but still angle between its forward vector and velocity direction is always resulting zero...Also when enemyStops angle becomes 90 degree?

Product Version: UE 4.20
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asked Jan 01 '19 at 11:23 AM in Blueprint Scripting

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kay.B
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avatar image Evigmae Jan 01 '19 at 12:52 PM

Could you show your setup? I feel you must have gotten something wrong in there.

avatar image kay.B Jan 01 '19 at 12:57 PM

well its working now when instead of forward vector i took direction vector from enemy to player...but forward vector should have done the job..idk why it didn't...

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