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Splash screen shows too short both in Android and iOS

In 4.20:

1- I tap the game icon

2- 3 seconds of black screen

3- 7 seconds of splash screen

4- Game launches

^ This was okay.

However, in 4.21:

1- I tap the game icon

2- 3 seconds of black screen

3- Only 2 seconds of splash screen!

4- 5 seconds of black screen?!

^ But this is not okay!

Same thing is happening on both Android and iOS.

Is there anything that I can do to fix this issue?

Product Version: UE 4.21
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asked Jan 01 '19 at 02:48 PM in Packaging & Deployment

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avatar image 3dvirtualworks_d Jan 03 '19 at 02:09 PM

Is there someone who can help?

avatar image SalihBalkan Jan 03 '19 at 02:24 PM

I sent a bug report. I am waiting in 4.20 until this issue is fixed. Or maybe a workaround that I am looking for here, anyone? Epic Staff?

avatar image SalihBalkan Jan 03 '19 at 05:07 PM

This is happening in example projects too. Even in the simple FPP example project, there is 3 seconds of black screen after splash. How Epic Games cannot notice this kind of obvious problem?

avatar image 3dvirtualworks_d Jan 03 '19 at 05:31 PM

why does not anyone say anything?

avatar image SalihBalkan Jan 04 '19 at 05:09 AM

Looks like we are the only mobile Unreal developers that attempted to switch to 4.21 with a not-small(My is Skate & Strike) game. According to view count of this question.

avatar image SalihBalkan Jan 08 '19 at 03:01 AM

My bug report has been accepted but they said that we need to wait for 4.22 :(


avatar image 3dvirtualworks_d Jan 08 '19 at 09:22 PM

Thanks for information. Unfortunately, we will come back older versions.

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4 answers: sort voted first

They fixed it: https://github.com/EpicGames/UnrealEngine/commit/ae9e21a499cde590e1af0d2c56324a3b9bfe9049

So it should be in 4.22 I think or you can add it into 4.21 source.

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answered Mar 03 '19 at 04:09 AM

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I haven't played around with it for more than a couple minutes after getting it to work just now, but if you are running a source version of the engine, you can try to change the length of the timer:

\Engine\Source\Runtime\ApplicationCore\Private\IOS\IOSAppDelegate.cpp (line 967)

     timer = [NSTimer scheduledTimerWithTimeInterval: 0.5f target:self selector:@selector(timerForSplashScreen) userInfo:nil repeats:YES];

I would assume a similar line is buried in the Android core too.

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answered Jan 15 '19 at 02:05 AM

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avatar image Gohar.Shaikh Feb 26 '19 at 01:14 PM

Can you help with android platform too??

avatar image jonnyvegas Feb 28 '19 at 12:24 AM

I tried looking for something for Android, but didn't have any luck. Not sure if someone else might be able to find something. I don't want to go back to an older version of the engine.

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rckt26 the github link is not working. Can you share the working link again? thanks.

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answered Mar 04 '19 at 06:51 AM

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avatar image SalihBalkan Mar 04 '19 at 06:53 AM

You have to login to GitHub and associate Epic Games' account. See the first steps here:


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You can circumvent this issue by putting in a loading screen video. Even a video of a still screen will work since it will show something instead of being black for 5-10 seconds. You can also use level streaming but that's more advanced.

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answered Mar 12 '19 at 04:03 AM

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