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Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Splash screen shows too short both in Android and iOS

In 4.20:

1- I tap the game icon

2- 3 seconds of black screen

3- 7 seconds of splash screen

4- Game launches

^ This was okay.


However, in 4.21:

1- I tap the game icon

2- 3 seconds of black screen

3- Only 2 seconds of splash screen!

4- 5 seconds of black screen?!

^ But this is not okay!

Same thing is happening on both Android and iOS.

Is there anything that I can do to fix this issue?

Product Version: UE 4.21
Tags:
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asked Jan 01 '19 at 02:48 PM in Packaging & Deployment

avatar image

SalihBalkan
429 16 29 58

avatar image 3dvirtualworks_d Jan 03 '19 at 02:09 PM

Is there someone who can help?

avatar image SalihBalkan Jan 03 '19 at 02:24 PM

I sent a bug report. I am waiting in 4.20 until this issue is fixed. Or maybe a workaround that I am looking for here, anyone? Epic Staff?

avatar image SalihBalkan Jan 03 '19 at 05:07 PM

This is happening in example projects too. Even in the simple FPP example project, there is 3 seconds of black screen after splash. How Epic Games cannot notice this kind of obvious problem?

avatar image 3dvirtualworks_d Jan 03 '19 at 05:31 PM

why does not anyone say anything?

avatar image SalihBalkan Jan 04 '19 at 05:09 AM

Looks like we are the only mobile Unreal developers that attempted to switch to 4.21 with a not-small(My is Skate & Strike) game. According to view count of this question.

avatar image SalihBalkan Jan 08 '19 at 03:01 AM

My bug report has been accepted but they said that we need to wait for 4.22 :(

https://issues.unrealengine.com/issue/UE-68082

avatar image 3dvirtualworks_d Jan 08 '19 at 09:22 PM

Thanks for information. Unfortunately, we will come back older versions.

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4 answers: sort voted first

They fixed it: https://github.com/EpicGames/UnrealEngine/commit/ae9e21a499cde590e1af0d2c56324a3b9bfe9049

So it should be in 4.22 I think or you can add it into 4.21 source.

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answered Mar 03 '19 at 04:09 AM

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rckt26
365 11 17 34

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I haven't played around with it for more than a couple minutes after getting it to work just now, but if you are running a source version of the engine, you can try to change the length of the timer:

\Engine\Source\Runtime\ApplicationCore\Private\IOS\IOSAppDelegate.cpp (line 967)

     timer = [NSTimer scheduledTimerWithTimeInterval: 0.5f target:self selector:@selector(timerForSplashScreen) userInfo:nil repeats:YES];

I would assume a similar line is buried in the Android core too.

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answered Jan 15 '19 at 02:05 AM

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mairsil
6 1 2

avatar image Gohar.Shaikh Feb 26 '19 at 01:14 PM

Can you help with android platform too??

avatar image jonnyvegas Feb 28 '19 at 12:24 AM

I tried looking for something for Android, but didn't have any luck. Not sure if someone else might be able to find something. I don't want to go back to an older version of the engine.

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rckt26 the github link is not working. Can you share the working link again? thanks.

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answered Mar 04 '19 at 06:51 AM

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Gohar.Shaikh
1 1

avatar image SalihBalkan Mar 04 '19 at 06:53 AM

You have to login to GitHub and associate Epic Games' account. See the first steps here:

https://docs.unrealengine.com/en-us/GettingStarted/DownloadingUnrealEngine

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You can circumvent this issue by putting in a loading screen video. Even a video of a still screen will work since it will show something instead of being black for 5-10 seconds. You can also use level streaming but that's more advanced.

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answered Mar 12 '19 at 04:03 AM

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jonnyvegas
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