Expression (InOuter || (InClass == UPackage::StaticClass() && InName != NAME_None)) failed ...
I have a project that is a architectural walk through. I am trying to export it to HTML5. I can launch it on my computer and run through the level there. I have gone through the https://docs.unrealengine.com/en-us/...GettingStarted documentation and do not seem to have any issues exporting to HTML5. However, after starting the HTMLLaunchHelper.exe and opening localhost:8000/.html I receive an error, the text of the error is:
Expression (InOuter || (InClass == UPackage::StaticClass() && InName != NAME_None)) failed in D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2345! Check console for details.
If I click OK the web page adds 'Initializing Engine...' and just sit there with spinning arrows.
I have tried in both Chrome and Edge, same results. I have tried in Chrome on another computer, same results.
Any assistance would be greatly appreciated!
asked Jan 01 '19 at 05:31 PM in Packaging & Deployment
I had the same issue a while ago and did not know what to do until I found a notice in the browsers console window, regarding errors produced by some plugins. For me it was the Unreal Studio plugins 'MDL/AxF Importer', 'Variant Manager', 'Variant Manager Content' and 'Sample Mesh Reconstructor', if I remember correctly. Once disabled, I exported it using Shipping Build and it worked.
answered Jan 16 '19 at 06:17 PM
On my fresh installed windows: - disabled 'Variant Manager', 'Variant Manager Content' and 'Sample Mesh Reconstructor' and got it working, couldn't find MDL/AxF Importer for some reason -> error disappeared
On my laptop: - the Sample Mesh Reconstructor was already disabled - first disabled the variant manager and variant manager content, launced, but the error persisted - next disabled MDL/AxF importer extra, the error disappeared
My final conclusion would be you need to disable them all as Bas proposed.
Follow this question
Once you sign in you will be able to subscribe for any updates here