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Expression (InOuter || (InClass == UPackage::StaticClass() && InName != NAME_None)) failed ...

I have a project that is a architectural walk through. I am trying to export it to HTML5. I can launch it on my computer and run through the level there. I have gone through the https://docs.unrealengine.com/en-us/...GettingStarted documentation and do not seem to have any issues exporting to HTML5. However, after starting the HTMLLaunchHelper.exe and opening localhost:8000/.html I receive an error, the text of the error is:

Expression (InOuter || (InClass == UPackage::StaticClass() && InName != NAME_None)) failed in D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2345! Check console for details.

alt text

If I click OK the web page adds 'Initializing Engine...' and just sit there with spinning arrows.

I have tried in both Chrome and Edge, same results. I have tried in Chrome on another computer, same results.

Any assistance would be greatly appreciated!

Product Version: UE 4.21
Tags:
errors-3.png (19.1 kB)
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asked Jan 01 '19 at 05:31 PM in Packaging & Deployment

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Winthrod
1 1 1

avatar image BVvintecc Jan 04 '19 at 11:26 AM

I have exactly the same issue, were you able to solve this? It seems to have started with the latest update of UE 4.21.1, UE4.20 it is still working fine.

avatar image Winthrod Jan 05 '19 at 03:02 AM

I have submitted a bug to Unreal. I have just finished replying to their request for more information, I gave them in depth details of the issue I experienced. They say they couldn't replicate the issue. I added this page in my reply to them saying that I am not the only one having the issue.

It took about a week for them to reply to my initial bug submission so no telling how long it will take for them to follow up. If/when they do I will post their response here.

avatar image BVvintecc Jan 06 '19 at 07:44 PM

This is my original bug post: https://answers.unrealengine.com/questions/862583/view.html?sort=oldest [link text][1]

This is the browser console log: [1]: /storage/temp/264406-consolelog.txt

The console log clearly mentions an error with emscripten.

consolelog.txt (7.5 kB)
avatar image nick.shin STAFF Jan 11 '19 at 08:40 PM

note to self: i'm adding the following link for reference...

https://answers.unrealengine.com/questions/731309/cant-launch-html5-project-4181ue4-starter-scene-ju.html?sort=oldest

seems (so far) when there's a subversion update things break on HTML5. i would like to get to the bottom of this.

winthrod, i believe you were in contact with matt, yes? i'm the html5 dev he mentioned.

internal testing has shown that your zipped uproject builds fine in Developer, Shipping and Shipping For Distribution. so i'm wondering what you and bvvintecc might have on your development environment.

please post what are your PC/Mac specs here.

and if you wish, please PM me your "Editor Session Log" and "Build/Cook/Package" logs. to find your logs, please see:

avatar image Winthrod Jan 12 '19 at 02:56 PM

Yes, I can launch from the editor to my computer and play the level just fine. And if I package it for Windows 64-bit, I can launch and play just fine there. The issue only comes up when when trying to launch from the editor to Chrome, or Edge, or trying to package HTML5 and running the localhost web server.

I have a Dell Precision M7720, running Windows 10 Pro, Xeon Processor, 32 GB RAM, Intel HD Graphics P630 on board with discrete Quadro P4000 video card with 8 GB of RAM.

I will be PM'ing you the Editor Session and Build/Cook/Package logs shortly.

I appreciate your help!

avatar image Winthrod Jan 09 '19 at 11:52 PM

This is the response I received from my bug submission, after giving more information and telling them that you are having the same issue:

Thank you for all of that information. Unfortunately I can still not reproduce the issue, it just is not occurring for me. I spoke to our primary HTML5 developer and they mentioned attempting Firefox instead of Chrome as Firefox is usually quicker with Launch On from UE4 in particular, so he's curious to see if there may be a difference in this case. Please let me know your results and I'll relay it to them to see if they have any ideas.

ref:_00D1aL44R._5002Ln3k0J:ref

avatar image Winthrod Jan 12 '19 at 04:04 PM

I just finished sending logs and machine info to Nick above. Hopefully he can determine what is happening. 

One thing I did for testing was created a basic FPS shooter project with no starter content in Engine 4.20.3. I was able to launch in Chrome from the Editor just fine.

I then created the exact same project, basic FPS shooter with no starter content, in Engine 4.21.1. Trying to launch Chrome from the editor gave me the error. Only difference between the two is the engine version. 

I sent a link to Bug Submission of my project file. Their response was:

"internal testing has shown that your zipped uproject builds fine in Developer, Shipping and Shipping For Distribution. so i'm wondering what you and bvvintecc might have on your development environment."

​​​​​​​I haven't modified my development environment - at least not that I am aware of. 

avatar image BVvintecc 4 days ago

Goodmorning,

First of all thank you for looking into this.

Today I received a new desktop computer. I did a clean install of windows 10 professional. Next thing I did was installing ue 4.21.1. During setup it asked for installation of VS2017 which I did. Next I installed Chrome. Next up, I created a blank C++ project and tried to launch for HTML5 chrome.

And I got the same error again as on my other system.

If you want, you can e-mail me on brecht@vintecc.com and we can setup a teamviewer session so you can investigate this issue.

Kind regards, brecht

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1 answer: sort voted first

I had the same issue a while ago and did not know what to do until I found a notice in the browsers console window, regarding errors produced by some plugins. For me it was the Unreal Studio plugins 'MDL/AxF Importer', 'Variant Manager', 'Variant Manager Content' and 'Sample Mesh Reconstructor', if I remember correctly. Once disabled, I exported it using Shipping Build and it worked.

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answered Jan 16 '19 at 06:17 PM

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Bas3008
1 1

avatar image Winthrod 2 days ago

Bas3008, I had some hope that this was the solution. I disabled the pluggins you mentioned and tried launching Chrome from the Editor. I didn't get an error but Chrome crashed after about two seconds. I then tried exporting to HTML5 and launching a localhost. I received the same error, it is attached.

Then I noticed that most of the plugins were Beta, so I went through and disable most of the beta plugins and tried again. Again, Chrome crashed in about a second after launch. I have attached screenshot of the Output Log. alt text

expression.jpg (48.2 kB)
output-log.jpg (290.6 kB)
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