SceneCapture2D and Simulate Physics
Hi, I have a SceneCapture2D pointing to a simple group of 3d objects, a board, few cylinders and a ball. As soon as I enable "Simulate physics" on the ball, the ball disappears from the rendered scene. If I look at the object through normal camera it works properly, the ball is there. Seems SceneCapture2D cannot work with physics objects or its filtering those out?
asked Jan 01 '19 at 06:52 PM in Rendering
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