SceneCapture2D and Simulate Physics

Hi,
I have a SceneCapture2D pointing to a simple group of 3d objects, a board, few cylinders and a ball. As soon as I enable “Simulate physics” on the ball, the ball disappears from the rendered scene. If I look at the object through normal camera it works properly, the ball is there. Seems SceneCapture2D cannot work with physics objects or its filtering those out?