Hello everyone,
I’m trying to make a particle system which bursts meshes when the player presses a button. Instead of making an actor blueprint, I’m thinking of achieving same the result by particle system. Is there a way to do that?
Hello everyone,
I’m trying to make a particle system which bursts meshes when the player presses a button. Instead of making an actor blueprint, I’m thinking of achieving same the result by particle system. Is there a way to do that?