Pixel streaming - it will be no local ?
Hi, I m testing pixel straming and work very well but only on local wifi. Is maybe any information about it will be work on normal internet or other solution ?
asked Jan 02 '19 at 11:25 AM in Using UE4
If by 'normal internet' you mean 'How can anyone access it from outside my local network?' the answer is that you will have to set up the proper ip / dns routing, and port forwarding on your router in order to open for external access.
answered Jan 02 '19 at 01:55 PM
Have any of you managed to do this via your own personal machine, please?
I'm trying but failing.
There's a cost associated with both the cloud based services, Amazon Web Services and MS Azure Server, and to ramp up the graphics options are expensive. The crux of it all, seems to be the better the graphics card, the better the final result. I have a semi decent NVIDIA and would like to use my own machine to provide the pixel streaming service.
Any help on setting up the correct server on a Win 10 Pro OS would be very much appreciated, thank you.
Such a cool feature, hats off to EPIC =]
answered Apr 26 '19 at 12:38 PM
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