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Warning at launch: Can't find M_SimpleTranslucent.M_SimpleTranslucent

I upgraded my project from 4.15 to 4.20. But now, I am getting the warning dialog below when app launches on iOS. What can be wrong with this? It is somehow trying to read wrong file right? How can I fix this?

Message

Default Property warnings and errors:

Error: CDO Constructor

(CineCameraComponent): Failed to find /Engine/EngineDebugMaterials/M_SimpleTranslucent.M_SimpleTranslucent

Things that I already tried are:

  1. Clearing Intermediate and Saved folders.

  2. Tried setting bDontLoadBlueprintOutsideEditor to false

  3. Verified engine

Product Version: UE 4.20
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asked Jan 02 '19 at 06:19 PM in Packaging & Deployment

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SalihBalkan
419 14 26 54

avatar image SalihBalkan Jan 04 '19 at 05:26 AM

3rd day, still working on this...

avatar image SalihBalkan Jan 04 '19 at 11:15 AM

Looks like this is being called from here:. This is the only result from Sublime in Engine/Source folder.

Engine/Source/Runtime/CinematicCamera/Private/CineCameraComponent.cpp

Code is:

 static ConstructorHelpers::FObjectFinder<UMaterial> PlaneMat(TEXT("/Engine/EngineDebugMaterials/M_SimpleTranslucent.M_SimpleTranslucent"));
 FocusPlaneVisualizationMaterial = PlaneMat.Object;

But I have no idea why my project tries to launch a CineCameraComponent. I don't have something like this. No occurences from search via Sublime Text.

Also, even if I apply M_SimpleTranslucent material to an object in my game, it shows WorldGridMaterial when packaged for iOS.

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1 answer: sort voted first

Resolved it but I have no idea how. I tried something but I don't remember what I did.

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answered Jan 10 '19 at 03:28 PM

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SalihBalkan
419 14 26 54

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