In this project you can find an example of procedurally generated hexagonal grid.
Hope it helps…
In this project you can find an example of procedurally generated hexagonal grid.
Hope it helps…
I am attempting to design a game with a hexagonal grid system. I want to have a system of hexes where all even rows are offset, somewhat like this.
What blueprint nodes should I be using to account for the offset? I plan to spawn in hex meshes, eventually using a random selection terrain system.
Thanks in advance!
A simple way would be to do this:
which produces this:
Tweak the numbers so it matches your mesh.
Should also disable “run Construction script on drag” so it’s not to wonky to move around.
Thanks a bunch!
Thanks a bunch!