Getting Force of Hit in VR?

So I have an axe and a piece of wood and I’m trying to destroy the wood only when the axe hits the wood with enough force. Is this possible in VR because the velocity is so rapidly changing all the time? I’m able to destroy the wood and it creates the pieces but I just need it to do so when enough force is hitting it.

When your axe is hitting the wood, get the size of the impact vector. Then do a check to see if this vector is larger than a threshold. If true → destroy wood.

Hey thanks! Got it working like this.

Glad to hear it!
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