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Steam online subsystem does not work only on my steam account

When using the steam subsystem and packaging my game, my other test computer can run it on its own steam account, but when its run on my steam account the online sessions fail to create every time. The only solution I have found is to use a different steam account but that is a work around at best. I have also contacted steam support just in case but if this is a problem that anyone knows the solution I would love some help.


[2019.01.03-19.15.01:077][ 0]LogWorld: Bringing World /Game/ThirdPersonBP/Maps/MainMenu.MainMenu up for play (max tick rate 0) at 2019.01.03-11.15.01 [2019.01.03-19.15.01:078][ 0]LogWorld: Bringing up level for play took: 0.004218 [2019.01.03-19.15.01:087][ 0]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'AllRespawnPoints' of length 0 in '/Game/ThirdPersonBP/Blueprints/Logic/BasePC.BasePC_C'! [2019.01.03-19.15.01:115][ 0]LogLinker: Warning: Can't find file '/Game/ThirdPersonBP/Blueprints/BaseSaveGame' [2019.01.03-19.15.01:115][ 0]LogUObjectGlobals: Warning: Failed to load '/Game/ThirdPersonBP/Blueprints/BaseSaveGame': Can't find file '/Game/ThirdPersonBP/Blueprints/BaseSaveGame' [2019.01.03-19.15.01:115][ 0]LogLinker: Warning: Can't find file '/Game/ThirdPersonBP/Blueprints/BaseSaveGame' [2019.01.03-19.15.01:115][ 0]LogUObjectGlobals: Warning: Failed to load '/Game/ThirdPersonBP/Blueprints/BaseSaveGame': Can't find file '/Game/ThirdPersonBP/Blueprints/BaseSaveGame' [2019.01.03-19.15.01:115][ 0]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/ThirdPersonBP/Blueprints/BaseSaveGame.BaseSaveGame_C' [2019.01.03-19.15.01:121][ 0]LogLoad: Took 0.460560 seconds to LoadMap(/Game/ThirdPersonBP/Maps/MainMenu) [2019.01.03-19.15.01:173][ 0]LogRenderer: Reallocating scene render targets to support 1280x720 Format 10 NumSamples 1 (Frame:1). [2019.01.03-19.15.01:174][ 0]LogLoad: (Engine Initialization) Total time: 6.53 seconds [2019.01.03-19.15.01:174][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2019.01.03-19.15.01:191][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. [2019.01.03-19.15.01:195][ 0]LogContentStreaming: Texture pool size now 1000 MB [2019.01.03-19.15.03:386][137]LogOnline: Warning: OSS: Async task 'FOnlineAsyncTaskSteamCreateLobby bWasSuccessful: 0 LobbyId: 0 LobbyType: 2 Result: '15' k_EResultAccessDenied (access denied)' failed in 0.203327 seconds [2019.01.03-19.15.03:386][137]LogBlueprintUserMessages: [CreateSession_2] failed to create session

It seems that theFOnlineAsynchTaskSteamCreateLobby access denied line is a major issue here

Product Version: UE 4.21
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asked Jan 03 '19 at 07:57 PM in Using UE4

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avatar image Weibye Jan 03 '19 at 11:20 AM

Are you trying to connect two game sessions using the same steam account? As in, both computers are running your personal steam account and they are not connecting?

avatar image darkscissors Jan 03 '19 at 06:54 PM

This is even before im trying to connect two computers, the create session blueprint node fails to create one so that would not be possible. The issue is that the create session blueprint does succeed when im logged into a steam account that is not my main. A problem I would like to fix

avatar image darkscissors Jan 05 '19 at 07:37 AM

For anyone looking for a solution like I am i recommend actually trying to run the game App Id 480, for me, when I try to host a game in valves own example game it also fails so it must mean it is not to do with my game, and as such I will post a solution to this once I find out what to do.

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2 answers: sort voted first

I decided to plunge into getting my own steam ID and that seemed to fix this, though I don't really like that I guess it works for me just for anyone looking for a solution

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answered Jan 09 '19 at 05:22 AM

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Have you solved your problem?I'm having the same problem. I'm running something online in the editor that works, but it doesn't work when it's packaged. I'm using an ID of 480.

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answered Jan 21 '19 at 09:59 AM

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