Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

VR Fighting Game help

Hey, I am trying to make a VR fighting game like gorn, Creed etc. I tried using an animation based system but it just feels off now I am trying to make a physics based system which will use the skeleton's physics.

What I am currently doing is I start simulating physics after the motion controller begins to overlap with the ai actor.

The problem: The enemy AI keeps on falling. I can hit it on the ground but it just falls in a ragdoll like fashion after the first punch.

Question: How can I make it so the enemy AI keeps on standing after the first punch? (How can I simulate physics and have the AI stand on its feet)

Thanks in advance!

Product Version: UE 4.21
more ▼

asked Jan 03 '19 at 03:17 AM in VR

avatar image

1 1

avatar image vikivega2020 Jan 03 '19 at 03:55 AM


This is not an exact solution, however it will give u an idea. Create a variable for health and set a value for e.g., 100.

On one punch you reduce a value of 10. Until it becomes zero, disable the gravity of the enemy, so that it will not fall. Make a condition that if the health is 0, then enable the gravity of the enemy and add a fall animation, so that it looks natural while falling.

You can find the gravity option under physics. Hope this helps !

avatar image SABAN124 Jan 03 '19 at 04:00 PM

Hey thank you for the answer :) I have implemented your solution and it works great with one problem. The character is kind of floating in place when gravity is disabled. Is there any way I can make it so its a little more grounded?

avatar image vikivega2020 Jan 04 '19 at 03:41 AM


You can work on the Physics tab, See the link below,


You can disable Simulate Physics so that it will not affect by gravity. Or you can try freezing the position or rotation on a particular axis.

Cheers !

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

thanks for your answers! I ended up using the physical animation component (Pretty buggy atm) Here's a great tutorial for anyone trying to do it in their own game: https://www.youtube.com/watch?v=6pG9SZQ0o7w

more ▼

answered Jan 06 '19 at 02:52 AM

avatar image

1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question