VR Fighting Game help
Hey, I am trying to make a VR fighting game like gorn, Creed etc. I tried using an animation based system but it just feels off now I am trying to make a physics based system which will use the skeleton's physics.
What I am currently doing is I start simulating physics after the motion controller begins to overlap with the ai actor.
The problem: The enemy AI keeps on falling. I can hit it on the ground but it just falls in a ragdoll like fashion after the first punch.
Question: How can I make it so the enemy AI keeps on standing after the first punch? (How can I simulate physics and have the AI stand on its feet)
Thanks in advance!
asked Jan 03 '19 at 03:17 AM in VR
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