The binary and shader content of game plugin xxx(in project/plugins/xxx) were not copied to the final output dir (for example, $(ProjectDir)\Saved\StagedBuilds\WindowsNoEditor\ProjectName\Plugins\xxx), when i launch in the editor, and the show up the model dialog "“Plugin ‘X’ failed to load because module ‘X’ could not be found.” as this thread wrote…link text
any help or tick?
Does the plugin module need to be added to the Projectxxx.target.cs? like:
ExtraModuleNames.AddRange( new string[] { "ProjectDemo", {"PluginModuleXX"}} );