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Game crashes on start after upload to google play.

Hey there I'm having a problem with running my game after uploading it to google play. The game crashes upon start - no loading screen or anything. PIE works fine, just as mobile preview.

Here are the crash reports:

   at com.google.android.gms.plus.Plus.<clinit> (Unknown Source)
   at com.epicgames.ue4.GameActivity.onCreate (GameActivity.java:2785)
   at android.app.Activity.performCreate (Activity.java:7009)
   at android.app.Activity.performCreate (Activity.java:7000)
   at android.app.Instrumentation.callActivityOnCreate (Instrumentation.java:1214)
   at android.app.ActivityThread.performLaunchActivity (ActivityThread.java:2731)
   at android.app.ActivityThread.handleLaunchActivity (ActivityThread.java:2856)
   at android.app.ActivityThread.-wrap11 (Unknown Source)
   at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1589)
   at android.os.Handler.dispatchMessage (Handler.java:106)
   at android.os.Looper.loop (Looper.java:164)
   at android.app.ActivityThread.main (ActivityThread.java:6494)
   at java.lang.reflect.Method.invoke (Native Method)
   at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:438)
   at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:807)
 Caused by: java.lang.ClassNotFoundException: 
   at dalvik.system.BaseDexClassLoader.findClass (BaseDexClassLoader.java:125)
   at java.lang.ClassLoader.loadClass (ClassLoader.java:379)
   at java.lang.ClassLoader.loadClass (ClassLoader.java:312)


     at com.google.android.gms.plus.Plus.<clinit>(Unknown Source:0)
 Process: com.Vicious.BirbHorizon, PID: 9166
 java.lang.NoClassDefFoundError: Failed resolution of: Lcom/google/android/gms/common/api/Api$zzf;
   at com.google.android.gms.plus.Plus.<clinit>(Unknown Source:0)
   at com.epicgames.ue4.GameActivity.onCreate(GameActivity.java:2785)
   at android.app.Activity.performCreate(Activity.java:6999)
   at android.app.Activity.performCreate(Activity.java:6990)
   at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1214)
   at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2731)
   at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2856)
   at android.app.ActivityThread.-wrap11(Unknown Source:0)
   at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1589)
   at android.os.Handler.dispatchMessage(Handler.java:106)
   at android.os.Looper.loop(Looper.java:164)
   at android.app.ActivityThread.main(ActivityThread.java:6494)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:438)
   at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:807)
 Caused by: java.lang.ClassNotFoundException: Didn't find class "com.google.android.gms.common.api.Api$zzf" on path: DexPathList[[zip file "/data/app/com.Vicious.BirbHorizon-zw88GliInV17f2HOY1ThEw==/base.apk"],nativeLibraryDirectories=[/data/app/com.Vicious.BirbHorizon-zw88GliInV17f2HOY1ThEw==/lib/arm, /data/app/com.Vicious.BirbHorizon-zw88GliInV17f2HOY1ThEw==/base.apk!/lib/armeabi-v7a, /system/lib]]
   at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:125)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:379)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:312)
   ... 15 more

I suppose it has something to do with either my proguard or gradle configuration but I'm really lost here.

Product Version: UE 4.21
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asked Jan 03 '19 at 01:31 PM in Packaging & Deployment

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Hey, so I fixed the problem. I had to go into C:\Program Files\Epic Games\UE_4.21\Engine\Build\Android\Java and edit the aar-imports file. After adding all missing dependencies and updating the others (as many were super outdated) the problem was fixed.

(also make sure the dependencies are the same as those in your plugins build.gradle files.

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answered Jan 07 '19 at 05:34 AM

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