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The packaged file does not open on another computer

First of all, I do not speak English well. Thank you for your understanding

On a developed machine, it runs well after packaging. However, on other computers, running a packaged file will result in a fatal error.

After packaging with debugging settings, the crush reporter pops up. Attach my error log. Any help please.

link text

LoginId:1f9943914f7588be17fd15aa2f482323 EpicAccountId:

Unknown exception - code c06d007e (first/second chance not available)

KERNELBASE SafeBike_Win64_DebugGame!__delayLoadHelper2() [d:\agent_work\3\s\src\vctools\delayimp\delayhlp.cpp:323] SafeBike_Win64_DebugGame!tailMerge_hy_utility_dll() SafeBike_Win64_DebugGame!UHY_UtilityBPLibrary::SetAxis() [d:\hard\mediaspace\projects\safebike_4_21_wm20\plugins\hy_utility\source\hy_utility\private\hy_utilitybplibrary.cpp:15] SafeBike_Win64_DebugGame!UHY_UtilityBPLibrary::execSetAxis() [d:\hard\mediaspace\projects\safebike_4_21_wm20\plugins\hy_utility\source\hy_utility\public\hy_utilitybplibrary.h:29] SafeBike_Win64_DebugGame!UFunction::Invoke() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\class.cpp:4862] SafeBike_Win64_DebugGame!UObject::CallFunction() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:817] SafeBike_Win64_DebugGame!UObject::ProcessContextOpcode() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2330] SafeBike_Win64_DebugGame!UObject::ProcessInternal() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1031] SafeBike_Win64_DebugGame!UObject::CallFunction() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:940] SafeBike_Win64_DebugGame!UObject::ProcessInternal() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1031] SafeBike_Win64_DebugGame!UFunction::Invoke() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\class.cpp:4862] SafeBike_Win64_DebugGame!UObject::ProcessEvent() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1480] SafeBike_Win64_DebugGame!AActor::ProcessEvent() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\actor.cpp:719] SafeBike_Win64_DebugGame!AActor::BeginPlay() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\actor.cpp:3267] SafeBike_Win64_DebugGame!AActor::DispatchBeginPlay() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\actor.cpp:3227] SafeBike_Win64_DebugGame!AWorldSettings::NotifyBeginPlay() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\worldsettings.cpp:252] SafeBike_Win64_DebugGame!AGameMode::HandleMatchHasStarted() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\gamemode.cpp:239] SafeBike_Win64_DebugGame!AGameMode::SetMatchState() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\gamemode.cpp:355] SafeBike_Win64_DebugGame!UWorld::BeginPlay() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\world.cpp:3737] SafeBike_Win64_DebugGame!UEngine::LoadMap() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\unrealengine.cpp:12300] SafeBike_Win64_DebugGame!UEngine::Browse() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\unrealengine.cpp:11527] SafeBike_Win64_DebugGame!UGameInstance::StartGameInstance() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\gameinstance.cpp:498] SafeBike_Win64_DebugGame!FEngineLoop::Init() [d:\backupe\unrealengine-4.21\engine\source\runtime\launch\private\launchengineloop.cpp:3053] SafeBike_Win64_DebugGame!GuardedMain() [d:\backupe\unrealengine-4.21\engine\source\runtime\launch\private\launch.cpp:163] SafeBike_Win64_DebugGame!GuardedMainWrapper() [d:\backupe\unrealengine-4.21\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] SafeBike_Win64_DebugGame!WinMain() [d:\backupe\unrealengine-4.21\engine\source\runtime\launch\private\windows\launchwindows.cpp:276] SafeBike_Win64_DebugGame!_scrt_common_main_seh() [d:\agent_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll

Product Version: UE 4.21
Tags:
safebike.log (46.9 kB)
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asked Jan 03 '19 at 01:36 PM in Packaging & Deployment

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욤욤요롬
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avatar image Manoel.Neto Jan 03 '19 at 03:11 PM

Can you post the source code for the UHY_UtilityBPLibrary::SetAxis function?

This line (where the crash happens), is very strange:

 SafeBike_Win64_DebugGame!__delayLoadHelper2() [d:\agent_work\3\s\src\vctools\delayimp\delayhlp.cpp:323] SafeBike_Win64_DebugGame!tailMerge_hy_utility_dll()

Are you using some sort of external DLL libraries?

avatar image 욤욤요롬 Jan 04 '19 at 01:18 AM

Yes! I use an external dll library I created. However, this DLL has been used well in the past.

However, I think that it is using for the first time in 4.21 version. Is that a problem? The most not understandable is why it works well on developing computers.

Attach the code in the section setAxis. ::SetAxis calls the SetAxis function in the dll. alt text

code.png (26.6 kB)
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