The packaged file does not open on another computer

First of all, I do not speak English well.
Thank you for your understanding

On a developed machine, it runs well after packaging.
However, on other computers, running a packaged file will result in a fatal error.

After packaging with debugging settings, the crush reporter pops up.
Attach my error log.
Any help please.

link text

LoginId:1f9943914f7588be17fd15aa2f482323
EpicAccountId:

Unknown exception - code c06d007e (first/second chance not available)

KERNELBASE
SafeBike_Win64_DebugGame!__delayLoadHelper2() [d:\agent_work\3\s\src\vctools\delayimp\delayhlp.cpp:323]
SafeBike_Win64_DebugGame!_tailMerge_hy_utility_dll()
SafeBike_Win64_DebugGame!UHY_UtilityBPLibrary::SetAxis() [d:\hard\mediaspace\projects\safebike_4_21_wm20\plugins\hy_utility\source\hy_utility\private\hy_utilitybplibrary.cpp:15]
SafeBike_Win64_DebugGame!UHY_UtilityBPLibrary::execSetAxis() [d:\hard\mediaspace\projects\safebike_4_21_wm20\plugins\hy_utility\source\hy_utility\public\hy_utilitybplibrary.h:29]
SafeBike_Win64_DebugGame!UFunction::Invoke() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\class.cpp:4862]
SafeBike_Win64_DebugGame!UObject::CallFunction() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:817]
SafeBike_Win64_DebugGame!UObject::ProcessContextOpcode() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2330]
SafeBike_Win64_DebugGame!UObject::ProcessInternal() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1031]
SafeBike_Win64_DebugGame!UObject::CallFunction() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:940]
SafeBike_Win64_DebugGame!UObject::ProcessInternal() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1031]
SafeBike_Win64_DebugGame!UFunction::Invoke() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\class.cpp:4862]
SafeBike_Win64_DebugGame!UObject::ProcessEvent() [d:\backupe\unrealengine-4.21\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1480]
SafeBike_Win64_DebugGame!AActor::ProcessEvent() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\actor.cpp:719]
SafeBike_Win64_DebugGame!AActor::BeginPlay() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\actor.cpp:3267]
SafeBike_Win64_DebugGame!AActor::DispatchBeginPlay() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\actor.cpp:3227]
SafeBike_Win64_DebugGame!AWorldSettings::NotifyBeginPlay() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\worldsettings.cpp:252]
SafeBike_Win64_DebugGame!AGameMode::HandleMatchHasStarted() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\gamemode.cpp:239]
SafeBike_Win64_DebugGame!AGameMode::SetMatchState() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\gamemode.cpp:355]
SafeBike_Win64_DebugGame!UWorld::BeginPlay() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\world.cpp:3737]
SafeBike_Win64_DebugGame!UEngine::LoadMap() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\unrealengine.cpp:12300]
SafeBike_Win64_DebugGame!UEngine::Browse() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\unrealengine.cpp:11527]
SafeBike_Win64_DebugGame!UGameInstance::StartGameInstance() [d:\backupe\unrealengine-4.21\engine\source\runtime\engine\private\gameinstance.cpp:498]
SafeBike_Win64_DebugGame!FEngineLoop::Init() [d:\backupe\unrealengine-4.21\engine\source\runtime\launch\private\launchengineloop.cpp:3053]
SafeBike_Win64_DebugGame!GuardedMain() [d:\backupe\unrealengine-4.21\engine\source\runtime\launch\private\launch.cpp:163]
SafeBike_Win64_DebugGame!GuardedMainWrapper() [d:\backupe\unrealengine-4.21\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
SafeBike_Win64_DebugGame!WinMain() [d:\backupe\unrealengine-4.21\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
SafeBike_Win64_DebugGame!__scrt_common_main_seh() [d:\agent_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Can you post the source code for the UHY_UtilityBPLibrary::SetAxis function?

This line (where the crash happens), is very strange:

SafeBike_Win64_DebugGame!__delayLoadHelper2() [d:\agent_work\3\s\src\vctools\delayimp\delayhlp.cpp:323] SafeBike_Win64_DebugGame!tailMerge_hy_utility_dll()

Are you using some sort of external DLL libraries?

Yes! I use an external dll library I created. However, this DLL has been used well in the past.

However, I think that it is using for the first time in 4.21 version. Is that a problem?
The most not understandable is why it works well on developing computers.

Attach the code in the section setAxis. ::SetAxis calls the SetAxis function in the dll.