Physics Constraint appears to be generating angular force

I’m using a physics constraint to grab objects in our game. Once the physics constraint is created the grabbed object will spin quickly without any initial impulse (This doesn’t happen all the time just some of the time). I’m not sure what is causing this so any ideas / help would be very much appreciated!

263981-ezgif-1-30b0b34db592.gif

Physics constraint creation:

I’ve also tried using attach to component and had the same problem occur.

What if you disable Physics Simulation once the object is grabbed?

It needs to be physically simulated in our game, I’ve tried turning off physics sim while it’s being attached as well and that didn’t work unfortunately