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How to blend hex grid height based on a texture?

Currently, I have a blueprint that generates a grid of hexes. I would like to assign them a height based on a texture, so that a very tall hex is not beside a very short hex, as might happen if I used an "Integer within Range" node. How would I go about doing that? Here is my current setup, but as mentioned, it does not look natural. Some tall hexes are beside small hexes. Hex Grid - Current Setup

Thanks in advance!

Product Version: UE 4.21
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asked Jan 03 '19 at 03:10 PM in Blueprint Scripting

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cheesyball232
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avatar image cheesyball232 Mar 04 '19 at 08:49 PM

Bumppppppp

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