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GetUserWidgetComponent returns None on Begin Play

Today I Updated my project to 4.21 and started getting the following error that I wasn't getting in 4.20:

In a WidgetComponent child blueprint I'm calling the function GetUserWidgetObject and is returning None right when the game starts:



Is this a bug?

Test Project

Product Version: UE 4.21
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asked Jan 03 '19 at 03:51 PM in Blueprint Scripting

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That's because when the actor received the begin play, the widget hasn't finished being created yet. Widgets can only exist at runtime. So you need to give it a frame or two before it actually exists.

What you're getting is expected behavior.

Adding a tiny delay is the way to go.

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answered Jan 03 '19 at 04:13 PM

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