Completely rotate spline points (Including roll)
Doing this in your spline's construction script will allow you to roll your spline at specific points.
Take the return from add spline mesh component and set start and end roll with return from "Get rotation at point". Do this for (index) and (index + 1) of the points on the spline, make sure to get the x value from that rotator, as that is the roll.
answered Jan 03 '19 at 04:50 PM
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