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Why is my navmesh offset?

For some odd reason whenever I press the play button my navmesh seems to move position. I have been having an issue getting my AI to move and when I ejected into spectator I saw that my navmesh was all displaced...sure enough moving the ai to the navmesh made it spring to life, but I have no clue why the navmesh is offset on play

when looking at the preview it is in the correct place and has no issues building

alt text

Product Version: UE 4.21
navmesh.png (221.2 kB)
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asked Jan 03 '19 at 07:15 PM in Everything Else

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It's a bug in Unreal. Delete the RecastNavMesh in your level and rebuild the navigation.

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answered Jan 03 '19 at 08:35 PM

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