Why is my navmesh offset?
For some odd reason whenever I press the play button my navmesh seems to move position. I have been having an issue getting my AI to move and when I ejected into spectator I saw that my navmesh was all displaced...sure enough moving the ai to the navmesh made it spring to life, but I have no clue why the navmesh is offset on play
when looking at the preview it is in the correct place and has no issues building
asked Jan 03 '19 at 07:15 PM in Everything Else
It's a bug in Unreal. Delete the RecastNavMesh in your level and rebuild the navigation.
answered Jan 03 '19 at 08:35 PM
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