How to bake animation on blender using ue4 mannequin

I want to import some animations from mixamo into UE4 to use with my mannequin, so I upload the character into mixamo, choose the animation I want and click DOWNLOAD.

Until there, everything is OK, however, when I import it in the engine the animation is a little disoriented.

I see on YouTube this video “- YouTube” that provide a plugin that help with this problem, but I have to pay and I have no money, so I want to know how bake the animation without the plugin or what other choice could you give me.

here’s another animation disoriented:

When I see the animation I notice the hip or the pelvis is not moving, but in blender everything looks fine, I’m using UE4 4.16.