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Android Camera Doesn't work when targeting SDK 26


I am using what I guess you could call a standard method for displaying a camera on a phone. There is a media player, media texture, and a material from that texture displayed on an UI. When a button is pressed the phone cycles through the available cameras and displays their view and the name.

It works fine in the editor on PC. I tested it on a samsung galaxy avant targeting SDK 19 using NVIDIA codeworks 1R7u1 and NDK r15c (multi target). I tested it on a samsung s9 using the same packaging as above and it also worked.

I packaged it using the same settings as above but targeting SDK 26 and the camera shows nothing.

The NVIDIA codeworks states it supports SDK 26 and r15c but the camera doesn't show up on the S9.

Any thoughts on how to make it work or why this might be?

Here is a picture of the blueprint setup. alt text

Product Version: UE 4.21
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asked Jan 03 '19 at 09:00 PM in Packaging & Deployment

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