Weird pixilated lines between static meshes
Hey everyone, hope you're all doing well. I've been working on a clone to the popular game called stack. In many cases, there are these white lines that appear between where the two surfaces meet. It happens a lot, but is weirdly inconsistent.
If anyone could recommend a way to make these artifacts go away, I'd be very grateful. I've attached an image of what I'm describing. It is visible in the bottom left.
asked Jan 04 '19 at 12:20 AM in Rendering
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