Missing receipt Check that this target has been built

Building the UnrealMatchThree example and can’t get it to build and launch on my iPhone.

Has error when building: LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Stage Failed. Missing receipt ‘UnrealMatch3.target’. Check that this target has been built.

Log below

LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Stage Failed. Missing receipt ‘UnrealMatch3.target’. Check that this target has been built.
LogPlayLevel: at Project.CreateDeploymentContext (AutomationTool.ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage) [0x00000] in :0
LogPlayLevel: at Project.CopyBuildToStagingDirectory (AutomationTool.ProjectParams Params) [0x00000] in :0
LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0
LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in :0
LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in :0
LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List1 CommandsToExecute, System.Collections.Generic.Dictionary2 Commands) [0x00000] in :0
LogPlayLevel: at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in :0
LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0
LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in :0
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.800946
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000051
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Launch failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game