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RunUAT ERROR: AutomationTool failed to compile.(Mac)

Product Version: UE 4.20
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asked Jan 04 '19 at 09:50 AM in Packaging & Deployment

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Amy_Liang
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avatar image Amy_Liang Jan 04 '19 at 10:00 AM

I developed a game project and encountered this problem when I packed it. I developed it with mac. The development language is the blueprint.Please help me!

avatar image Amy_Liang Jan 10 '19 at 10:20 AM

When I do this, the system will delete the /Users/Shared/Epic Games/UE_4.20/Engine/Binaries/DotNET/AutomationScripts/ folder and /Users/Shared/Epic Games/UE_4.20/Engine /Binaries/DotNET/ AutomationTool.exe file in this directory! Why?

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