I know its not been out long but I’m working on a simulation project and would really like to use the new version of PhysX. The demonstration video that Nvidia released late last year shows a significant improvement in the stability of the physics simulation.
Is there already a branch of the engine that I could use?
I actually started working on this. I have PhysX4.0 in the Engine and my game runs (Still needs clean up in the build system, but it does build).
I’m integrating the reduced coordinate articulations right now, I’m not finished but will chime back when I’m done.
It would be nice that nVidia release their UE4 source.
Using TGS with D6joint didn’t seem more stable to me. However, the articulation in reduced coordinate form seem to be better, but I found previously that converting from cm to meters for PhysX was much more stable.
This is not with the lastest developments of Epic with the abstraction around physics engines, although I have a version somewhere that I started this dev…
I’m no longer working on this tho, I think nVidia will publish their own implementation of physX4.0 for UE4.
I think they said in their GDC presentation, that they’ll replace PhysX with their Chaos system in 4.23 so I suppose there sadly won’t be an official PhysX 4.0 implementation.