[AR] Dynamic materials with spawnning actors causes materials to be darker, how to solve this?
I've been trying to spawn actors that instantiate dynamic materials for the meshes that compose the actor, even with the placed meshes in the AR template level they tend much darker then if i place them into the default level template from the engine. Is there anything i can do to solve this?
asked Jan 04 '19 at 12:03 PM in Rendering
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