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Race Timer Setup Issue.. Please Help?

I've attempted to make a timer using the tutorial below but when I play my game the timer is not working as the tutorials. So what have I done wrong here?? Is there any other way I can make this type of timer with UE 4.20??

Tutorial: https://api.unrealengine.com/INT/Videos/PLZlv_N0_O1gYdhCvvMKGpCF6LCgBz9XeS/KS6In6yJerM/index.html

Blueprint Images: alt text alt text alt text alt text alt text

Product Version: UE 4.20
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hudcode.png (291.9 kB)
hudcode2.png (520.1 kB)
hudcode3.png (499.7 kB)
hudcode4.png (460.4 kB)
hudcode5.png (368.1 kB)
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asked Jan 04 '19 at 12:40 PM in Blueprint Scripting

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Rach_Lou94
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The tutorial look way more complex than it can be.

Here's a screenshot of a way to easily convert float into time without that cumbersome function: alt text (https://answers.unrealengine.com/storage/attachments/93968-compute_hours_minutes_seconds.png) (Credit goes to @Plosnita ).

You can count the time by simply adding a World Delta Seconds to the current value; or get the game time at the moment when the race begins and just subtract that from the game time at any moment of the race; some people say that Timelines tick 3 times as fast as the Event Tick, so maybe that will give you a more precise result.

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answered Jan 04 '19 at 12:59 PM

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Tuerer
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