Need help with Inventory Systems
Hello there, needed a bit of guidance and help on how to make an inventory, not one for in-game use but an account inventory like a stash that a player can bring up in main menu and maybe decide his load out for his character. Any ideas or insight on how to tackle down this challenge ? One More Question, i'm in between two thoughts, would the items going to my inventory be in a " class " actor format with structs for the item purpose etc. Or maybe have it in a data asset format that spawns items based on the player need in time "referring to an asset manager " ?
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