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Need help with Inventory Systems

Hello there, needed a bit of guidance and help on how to make an inventory, not one for in-game use but an account inventory like a stash that a player can bring up in main menu and maybe decide his load out for his character. Any ideas or insight on how to tackle down this challenge ? One More Question, i'm in between two thoughts, would the items going to my inventory be in a " class " actor format with structs for the item purpose etc. Or maybe have it in a data asset format that spawns items based on the player need in time "referring to an asset manager " ?

Product Version: UE 4.20
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asked Jan 04 '19 at 01:55 PM in Using UE4

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avatar image dabs863 Jan 09 '19 at 04:40 AM

do you still need help with this?

avatar image AhmedAwad Jan 09 '19 at 11:24 AM

i would appreciate that, i just need insight on how to approach an inventory system "a general load out inventory", where you have your inventory menu separate from the actual in-game, but you can prepare your character load-out. Then hope into the match.

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