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iOS ARkit Distribution Packaging Fails

I have a problem connected with ios distribution build. Bellow see error which I get during the build. The project is being built without problem with ios development certificate. The problem is being appeared when I use distribution certificate. Please help me find the problem.

 [UATHelper: Packaging (iOS):     Code Signing Error: Provisioning profile "SaveTheChristmasARDist" doesn't match the entitlements file's value for the get-task-allow entitlement.
 PackagingResults: Error: Provisioning profile "SaveTheChristmasARDist" doesn't match the entitlements file's value for the get-task-allow entitlement.
 UATHelper: Packaging (iOS):     Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 12.1'
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):     ** BUILD FAILED **
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):     The following build commands failed:
 UATHelper: Packaging (iOS):        Check dependencies
 UATHelper: Packaging (iOS):     (1 failure)
 PackagingResults: Error: Code signing is required for product type 'Application' in SDK 'iOS 12.1'
 UATHelper: Packaging (iOS):     ERROR: System.Exception: ** BUILD FAILED **
 UATHelper: Packaging (iOS):              at UnrealBuildTool.IOSToolChain.PostBuildSync (UnrealBuildTool.UEBuildTarget Target) [0x00000] in <filename unknown>:0
 UATHelper: Packaging (iOS):              at UnrealBuildTool.IOSPlatform.PostBuildSync (UnrealBuildTool.UEBuildTarget Target) [0x00000] in <filename unknown>:0
 UATHelper: Packaging (iOS):              at UnrealBuildTool.UnrealBuildTool.RunUBT (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.String[] Arguments, Tools.DotNETCommon.FileReference ProjectFile, Boolean bCatchExceptions) [0x00000] in <filename unknown>:0
 UATHelper: Packaging (iOS):            (see C:\Users\ue4Ar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\UBT-SaveTheChristmasAR-IOS-Shipping_2_Remote.txt for full exception trace)
 PackagingResults: Error: System.Exception: ** BUILD FAILED **
 UATHelper: Packaging (iOS):     Total build time: 872.39 seconds (Local executor: 647.93 seconds)
 UATHelper: Packaging (iOS):   [Remote] Downloading C:\Users\ue4Ar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\UBT-SaveTheChristmasAR-IOS-Shipping_2_Remote.txt
 UATHelper: Packaging (iOS): Took 904.5145054s to run UnrealBuildTool.exe, ExitCode=7
 UATHelper: Packaging (iOS): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\ue4Ar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\UBT-SaveTheChristmasAR-IOS-Shipping_2.txt)
 UATHelper: Packaging (iOS):        (see C:\Users\ue4Ar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\Log.txt for full exception trace)
 UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=7 (7)
 UATHelper: Packaging (iOS): BUILD FAILED
 PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\ue4Ar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\UBT-SaveTheChristmasAR-IOS-Shipping_2.txt)][1]


[1]: /storage/temp/264211-ubt-savethechristmasar-ios-shipping-2.txt

Product Version: UE 4.21
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asked Jan 07 '19 at 08:54 PM in Packaging & Deployment

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ArtavazdNG256
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avatar image xadamxful Feb 22 '19 at 10:28 AM

I have the same issue, does anybody know if this will be fixed in 4.22?

avatar image ArtavazdNG256 Feb 22 '19 at 10:52 AM

I found information about it. The problem was connected with ue4 version 4.22. Try to build your project via 4.20. In that version everything is ok.

avatar image xadamxful Feb 22 '19 at 12:04 PM

Unfortunately I can't use anything below 4.21 as tracking configuration set to image tracking causes it to crash :(

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