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iOS ARkit Distribution Packaging Fails

I have a problem connected with ios distribution build. Bellow see error which I get during the build. The project is being built without problem with ios development certificate. The problem is being appeared when I use distribution certificate. Please help me find the problem.

 [UATHelper: Packaging (iOS):     Code Signing Error: Provisioning profile "SaveTheChristmasARDist" doesn't match the entitlements file's value for the get-task-allow entitlement.
 PackagingResults: Error: Provisioning profile "SaveTheChristmasARDist" doesn't match the entitlements file's value for the get-task-allow entitlement.
 UATHelper: Packaging (iOS):     Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 12.1'
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):     ** BUILD FAILED **
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):     The following build commands failed:
 UATHelper: Packaging (iOS):        Check dependencies
 UATHelper: Packaging (iOS):     (1 failure)
 PackagingResults: Error: Code signing is required for product type 'Application' in SDK 'iOS 12.1'
 UATHelper: Packaging (iOS):     ERROR: System.Exception: ** BUILD FAILED **
 UATHelper: Packaging (iOS):              at UnrealBuildTool.IOSToolChain.PostBuildSync (UnrealBuildTool.UEBuildTarget Target) [0x00000] in <filename unknown>:0
 UATHelper: Packaging (iOS):              at UnrealBuildTool.IOSPlatform.PostBuildSync (UnrealBuildTool.UEBuildTarget Target) [0x00000] in <filename unknown>:0
 UATHelper: Packaging (iOS):              at UnrealBuildTool.UnrealBuildTool.RunUBT (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.String[] Arguments, Tools.DotNETCommon.FileReference ProjectFile, Boolean bCatchExceptions) [0x00000] in <filename unknown>:0
 UATHelper: Packaging (iOS):            (see C:\Users\ue4Ar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\UBT-SaveTheChristmasAR-IOS-Shipping_2_Remote.txt for full exception trace)
 PackagingResults: Error: System.Exception: ** BUILD FAILED **
 UATHelper: Packaging (iOS):     Total build time: 872.39 seconds (Local executor: 647.93 seconds)
 UATHelper: Packaging (iOS):   [Remote] Downloading C:\Users\ue4Ar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\UBT-SaveTheChristmasAR-IOS-Shipping_2_Remote.txt
 UATHelper: Packaging (iOS): Took 904.5145054s to run UnrealBuildTool.exe, ExitCode=7
 UATHelper: Packaging (iOS): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\ue4Ar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\UBT-SaveTheChristmasAR-IOS-Shipping_2.txt)
 UATHelper: Packaging (iOS):        (see C:\Users\ue4Ar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\Log.txt for full exception trace)
 UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=7 (7)
 UATHelper: Packaging (iOS): BUILD FAILED
 PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\ue4Ar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\UBT-SaveTheChristmasAR-IOS-Shipping_2.txt)][1]


[1]: /storage/temp/264211-ubt-savethechristmasar-ios-shipping-2.txt

Product Version: UE 4.21
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asked Jan 07 '19 at 08:54 PM in Packaging & Deployment

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ArtavazdNG256
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