iOS ARkit Distribution Packaging Fails

I have a problem connected with ios distribution build. Bellow see error which I get during the build. The project is being built without problem with ios development certificate. The problem is being appeared when I use distribution certificate. Please help me find the problem.

[UATHelper: Packaging (iOS):     Code Signing Error: Provisioning profile "SaveTheChristmasARDist" doesn't match the entitlements file's value for the get-task-allow entitlement.
PackagingResults: Error: Provisioning profile "SaveTheChristmasARDist" doesn't match the entitlements file's value for the get-task-allow entitlement.
UATHelper: Packaging (iOS):     Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 12.1'
UATHelper: Packaging (iOS):   
UATHelper: Packaging (iOS):     ** BUILD FAILED **
UATHelper: Packaging (iOS):   
UATHelper: Packaging (iOS):   
UATHelper: Packaging (iOS):     The following build commands failed:
UATHelper: Packaging (iOS):        Check dependencies
UATHelper: Packaging (iOS):     (1 failure)
PackagingResults: Error: Code signing is required for product type 'Application' in SDK 'iOS 12.1'
UATHelper: Packaging (iOS):     ERROR: System.Exception: ** BUILD FAILED **
UATHelper: Packaging (iOS):              at UnrealBuildTool.IOSToolChain.PostBuildSync (UnrealBuildTool.UEBuildTarget Target) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS):              at UnrealBuildTool.IOSPlatform.PostBuildSync (UnrealBuildTool.UEBuildTarget Target) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS):              at UnrealBuildTool.UnrealBuildTool.RunUBT (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.String[] Arguments, Tools.DotNETCommon.FileReference ProjectFile, Boolean bCatchExceptions) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS):            (see C:\Users\ue4Ar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\UBT-SaveTheChristmasAR-IOS-Shipping_2_Remote.txt for full exception trace)
PackagingResults: Error: System.Exception: ** BUILD FAILED **
UATHelper: Packaging (iOS):     Total build time: 872.39 seconds (Local executor: 647.93 seconds)
UATHelper: Packaging (iOS):   [Remote] Downloading C:\Users\ue4Ar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\UBT-SaveTheChristmasAR-IOS-Shipping_2_Remote.txt
UATHelper: Packaging (iOS): Took 904.5145054s to run UnrealBuildTool.exe, ExitCode=7
UATHelper: Packaging (iOS): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\ue4Ar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\UBT-SaveTheChristmasAR-IOS-Shipping_2.txt)
UATHelper: Packaging (iOS):        (see C:\Users\ue4Ar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\Log.txt for full exception trace)
UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=7 (7)
UATHelper: Packaging (iOS): BUILD FAILED
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\ue4Ar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\UBT-SaveTheChristmasAR-IOS-Shipping_2.txt)][1]

I have the same issue, does anybody know if this will be fixed in 4.22?

I found information about it. The problem was connected with ue4 version 4.22. Try to build your project via 4.20. In that version everything is ok.

Unfortunately I can’t use anything below 4.21 as tracking configuration set to image tracking causes it to crash :frowning: