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4.21.1 w SteamVR 1.1.4 height issue

Hey there, so I'm suddenly noticing that the starting height of my Vive VR Pawn is not working right. I usually keep my hmd on my desk as I work. When I hit VR Preview play in editor, Unreal thinks my hmd is starting on the floor and puts me there no matter where my hmd is. In order to get it to start at the right height, I have to put my hmd on the physical floor every time, otherwise it starts the player almost in the ground. This is something that has just started happening and hasn't been a problem. Is anyone else seeing this suddenly happening? I'll need to see about rolling back my steamVR version. not sure what's going on.

Product Version: UE 4.21
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asked Jan 04 '19 at 10:21 PM in VR

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patch24
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4 answers: sort voted first

I have the same problem in 4.21.1 Did you find a solution?

Thanks

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answered Jan 08 '19 at 11:40 PM

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jakwarne
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No I haven't found a solution. I did try making a build and that does respect the correct room scale steamVR height setup. For some reason it's just in editor that things are not working right.

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answered Jan 09 '19 at 03:43 AM

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patch24
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Ok solved it, the problem for me was the 'Windows Mixed Reality' plugin we enabled in the editor. After disabling it Steam properly worked again.

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answered Jan 09 '19 at 09:42 AM

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jakwarne
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avatar image patch24 Jan 09 '19 at 10:06 PM

I already had that plugin disabled, actually. I tried re-enabling, restarting, then disabling the plugin/restarting the editor and I still see the hmd height problem. Did you also happen to redo your SteamVR room setup?

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Updated to latest NVidia graphics driver (417.71) and latest SteamVR (1.2.7 beta) I still have the problem. It's not just the height that is wrong, but if I hit VR Preview Play in editor, whichever way the hmd is pointing and wherever it happens to be located is now considered the 0,0,0 positioning and rotation of the Vive volume. Anyone else see this happening?

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answered Jan 16 '19 at 05:03 PM

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patch24
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