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iOS Launch failed on device

Managed to open the app on the phone but launching failed during the run command.

LogPlayLevel: Project.Deploy: DEPLOY COMMAND COMPLETED LogPlayLevel: Project.Run: RUN COMMAND STARTED LogPlayLevel: Project.RunInternal: Starting Client.... LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 153.818977 LogPlayLevel: CommandUtils.Run: Run: /usr/bin/env /usr/bin/instruments -w '4d0b45b6f83e99cb853e69a74566784c2047f781' -t 'Activity Monitor' -D "/Users/zak.kinnaird/Desktop/Desktop/Minimal Match/MinimalMatchThree/Saved/StagedBuilds/IOS/launch.trace" 'com.minimalmatch.minimal' LogPlayLevel: Deleting /Users/zak.kinnaird/Desktop/Desktop/Minimal Match/MinimalMatchThree/Saved/StagedBuilds/IOS/launch.trace LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Launch Failure LogPlayLevel: at IOSPlatform.PostRunClient (IProcessResult Result, AutomationTool.ProjectParams Params) [0x00000] in :0 LogPlayLevel: at Project.RunStandaloneClient (System.Collections.Generic.List`1 DeployContextList, System.String ClientLogFile, ERunOptions ClientRunFlags, System.String ClientApp, System.String ClientCmdLine, AutomationTool.ProjectParams Params) [0x00000] in :0 LogPlayLevel: at Project.RunInternal (AutomationTool.ProjectParams Params, System.String ServerLogFile, System.String ClientLogFile) [0x00000] in :0 LogPlayLevel: at Project.Run (AutomationTool.ProjectParams Params) [0x00000] in :0 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=150 (Error_DeviceNotSetupForDevelopment) LogPlayLevel: Completed Launch On Stage: Run Task, Time: 6.101011 LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully. PackagingResults: Error: Launch failed! Failed to launch on device. Make sure your device is currently unlocked and has been enabled for development by using a mobile provision including your device id.

Product Version: UE 4.17
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asked Jan 04 '19 at 10:21 PM in Packaging & Deployment

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