AI "Move To" Node Fails
Hello, So everything with my AI is communicating fine, the blueprints hooked up to the Behavior Tree and Blackboard just fine. I created a random location generation with the X and Y coordinates, the map is perfectly flat so I just hardcoded the Z value to the Z value of the AI I placed on the ground. None of the coordinates land in an X and Y value that is inaccessible to the AI. The NAV mesh is showing up in all of the necessary places. However, every time the AI tries to move, it fails. Thanks!
Hey, so I figured out the issue. Basically what was happening was I was using a pawn which is apparently incompatible with the AI "Move To" node, most likely because it does not have the same movement functions set up, so all I did was move everything from a pawn blueprint to a character blueprint
answered Jan 28 '19 at 11:18 AM
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