How to create a plugin to load custom assets (mesh, animations, etc.)?
I am new to UE4 and I want to load custom file formats by creating an importer plugin. I've searched through previously asked questions but couldn't quite find what I was hoping for. I've also looked into FBX importer from /Editor/UnrealEd/ but it appears to be a part of the editor instead of a plugin. Any clues as to how to approach this would be appreciated.
asked Jan 05 '19 at 04:22 AM in C++ Programming
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