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Nativization: error C2059: syntax error: '>'

 UATHelper: Packaging (Windows (32-bit)):     E:\Unreal Projects\zzzNativation\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BP_Character_Child__pf503790866.cpp(461): error C2059: syntax error: '>'
 UATHelper: Packaging (Windows (32-bit)):     E:\Unreal Projects\zzzNativation\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BP_Character_Child__pf503790866.cpp(461): error C2061: syntax error: identifier 'bpv__ChildActorA__pf'

  1. Create new project.

  2. Create Character blueprint, name it BP_Character.

  3. Create 4 different Actor blueprints, name them BP_ActorA, BP_ActorB, BP_ActorC, BP_ActorD.

  4. Add two different PNG files, 1.png, 2.png.

  5. Create Sprites from those textures, then flipbooks from them, 1_flipbook, 2_flipbook.

  6. Create and attach to CapsuleComponent a Scene component inside BP_Character.

  7. Create and attach 4 Child Actors to that Scene component, name them ChildActorA, ChildActorB, ChildActorC, ChildActorD.

  8. Set Child Actor Class of the above for Child Actor components with the following classes, BP_ActorA, BP_ActorB, BP_ActorC, BP_ActorD.

  9. Create and attach to CapsuleComponent a Paper Flipbook, name it PaperFlipbook, set Sprite as 1_flipbook.

  10. Create a Child Blueprint Class from BP_Character, name it BP_Character_Child.

  11. Inside BP_Character_Child, create a Paper Flipbook component, and attach it PaperFlipbook(Inherented) component. set Sprite as 2_flipbook.

  12. In the Project Settings-> Project Packaging ->Blueprint Nativization Method -> Inclusive.

  13. In the Project Settings-> Project Packaging ->Build Configuration -> Development.

  14. File-> Package Project -> Windows -> Windows (32-Bit). FAILS

I created a BUG report, but wasn't sure how to name it. I am adding this as a reference.

Product Version: UE 4.21
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asked Jan 05 '19 at 08:54 AM in Packaging & Deployment

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zgzg2020
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