Array Index Out of Bounds Crash in Standalone When Using Tessellation

In my project, if I enable tessellation on my landscape, I receive this error:

Assertion failed: (Index >= 0) & (Index < ArrayNum)
Array Index out of bounds: -1 from an array size of 1.

It will allow me to play in the viewport, but if I play standalone, this happens immediately and crashes. Has anyone had this issue in regards to tessellation? I currently only have a landscape in my scene.

I am experiencing the same issue on the same version.

I had the same issue with meshes the other day.
The reason on those was that they were imported with the “uncheck this box for very large meshes” box unchecked.
The first 2 or 3 imports the engine just crashed with this message after applying a material.
The time after somehow it actually told me “hey tessellation requires this on the mesh. Do you want to enable it?” And when I clicked yes it actually did it.

Obviously that doesn’t help anyone having the issue with landscape, but its something to look into.
The checkbox is labeled
Build Adjacency Buffer.