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Weapon won't connet to socket after I detached it

I pick my weapon up with linetrace and add the actor to my socket. When I drop the weapon I use detatch from component & simulate physics for a view seconds. But this is only working for the first pick up.

When I do my linetrace pickup on the droped weapon, I get information, it plays my animations and I can shoot, but the weapon mesh stays on the ground.

I would realy appreciate if some one knows the answer to this problem. This bothers me awhile now and I can't fix it...

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Product Version: UE 4.20
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asked Jan 05 '19 at 11:22 AM in Blueprint Scripting

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Gensuke
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I found the bug (first sreenshot). I droped the gun in the same time I picked it up. Now I run a check if a weapon from the same type is already holstered and only then I drop the already holstered weapon.!

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answered Jan 14 '19 at 08:40 PM

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Gensuke
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