Weapon won't connet to socket after I detached it
I pick my weapon up with linetrace and add the actor to my socket. When I drop the weapon I use detatch from component & simulate physics for a view seconds. But this is only working for the first pick up.
When I do my linetrace pickup on the droped weapon, I get information, it plays my animations and I can shoot, but the weapon mesh stays on the ground.
I would realy appreciate if some one knows the answer to this problem. This bothers me awhile now and I can't fix it...
asked Jan 05 '19 at 11:22 AM in Blueprint Scripting
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