Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Using FFbxExporter for UStaticMesh export

Hello everyone! I'm writing own plugin for export meshes from UE and I've got a problem. After including "Private/FbxExporter.h" to my cpp for using FBX API in code like in this way

     UStaticMesh* existingMesh = staticMeshComponent->GetStaticMesh();
     UnFbx::FFbxExporter* exporter = UnFbx::FFbxExporter::GetInstance();

during the build process I've get a bunch of errors like here alt text

I want to use this feature only in editor, not at runtime. What I'm doing wrong? Maybe I forget to write something in my .build files or usage of this API is impossible?

MyPlugin.build.cs file looks like this:

  // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
 using UnrealBuildTool;
 public class MyPlugin : ModuleRules
     public MyPlugin(TargetInfo Target)
             new string[] {
             new string[] {
             new string[]
             new string[]
             new string[]

Thx in advance!

Product Version: UE 4.16
more ▼

asked Jan 05 '19 at 07:47 PM in C++ Programming

avatar image


(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question